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Config

All Prism Scripts contain various editable and unobscured files containing, exports, client
and server functions, configuration methods and more.
config.lua
Config = {} -- Primary color for the radio UI (hex format) Config.PrimaryColor = '#BEEE11' Config.Locale = "en" -- Default settings for new players Config.DefaultSettings = { color = '#BEEE11', hudScale = 1.0, radioScale = 1.0, radioVolume = 100, radioAnimation = 1, hudShow = true, -- Distance from the TOP of the screen (in %) -- 0 = fully at the top edge -- ↑ = higher value moves the radiolist DOWN radiolist_top = 3, -- Distance from the RIGHT of the screen (in %) -- 0 = fully at the right edge -- ↑ = higher value moves the radiolist LEFT radiolist_right = 35, -- Distance from the TOP of the screen (in %) -- 0 = fully at the top edge -- ↑ = higher value moves the radio DOWN radio_top = 35, -- Distance from the RIGHT of the screen (in %) -- 0 = fully at the right edge -- ↑ = higher value moves the radio LEFT radio_right = 17, } -- Radiolist style -- 0 = minimalistic, white text -- 1 = advanced, with header Config.RadiolistStyle = 0 -- Radio frequency range Config.MinFrequency = 1.0 Config.MaxFrequency = 999.9 -- Dragging allows users setting the radio & radiolist position to their preferences. -- Some servers want a fixed position for every player, if you are that server, set those to false. Config.AllowUIDragging = { radiolist = true, -- Allow the dragging of radiolist by users? radio = true -- Allow the dragging of radio by users? } -- Key to open/close the radio Config.EnableCommand = true -- if false, radio can't be opened via command/OpenKey bind. (only item if RequireItem is true) Config.OpenKey = 'F3' -- Key name Config.OpenKeyCommand = 'openradio' -- Command name -- Enable radio item requirement (set to false for no item needed) Config.RequireItem = true Config.ItemName = 'radio' -- Item name if RequireItem is true -- Animation while using radio Config.UseAnimation = true Config.AnimDict = 'cellphone@' Config.AnimName = 'cellphone_text_read_base' Config.PropServerSideSpawn = true -- Should props spawn server-side? Config.RadioProp = { enabled = true, -- set to false if you dont want a radio prop in your hand model = "prop_cs_hand_radio", bone = 28422, -- Right hand offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) } -- Allow users to change their nickname in the radio (Default is character name, check server/framework_editable:getCharacterName for more info) Config.AllowNicknameChange = true Config.MinNicknameLength = 3 Config.MaxNicknameLength = 20 -- Automatically disconnect player from radio channel on death? Config.DisconnectOnDeath = true -- Animation while talking on radio (The User can pick the animations he likes the most in the settings tab) Config.UseTalkAnimation = true Config.TalkAnimations = { [1] = { dict = 'cellphone@', anim = 'cellphone_text_to_call', args = { -2.0, 2.0 }, prop = { model = 'prop_npc_phone_02', bone = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0), } }, [2] = { dict = 'random@arrests', anim = 'generic_radio_enter', args = { 2.0, 2.0 } }, [3] = { dict = 'amb@code_human_police_investigate@idle_a', anim = 'idle_b', args = { -4.0, 2.0, -1, 49 } }, [4] = { dict = "anim@male@holding_radio", anim = "holding_radio_clip", args = { 2.0, 2.0 }, prop = { model = 'prop_cs_hand_radio', bone = 28422, offset = vec3(0.1, 0.06, 0.01), rotation = vec3(-85.0, -20.0, -50.0), } }, } -- Channel password settings Config.AllowChannelPasswords = true Config.MaxPasswordLength = 20 -- In seconds, is here so people don't mass-spam the canOpenRadio callbackType (Not advanced resource-intensive callbackType, but still.) Config.OpenCooldown = 1 -- ============================================ -- JOB/GANG RESTRICTED CHANNELS -- ============================================ -- Channels that can only be accessed by specific jobs/gangs -- Players without the required job/gang will see "Access Denied" Config.RestrictedChannels = { -- Police channels ['1.0'] = { jobs = { 'police', 'sheriff', 'fib' }, gangs = {}, label = 'Police Main', minGrade = 0 -- Minimum job grade required (0 = any grade) }, ['1.1'] = { jobs = { 'police', 'sheriff' }, gangs = {}, label = 'Police Tactical', minGrade = 3 }, -- EMS channels ['2.0'] = { jobs = { 'ambulance', 'doctor' }, gangs = {}, label = 'EMS Main', minGrade = 0 }, -- Mechanic channels ['3.0'] = { jobs = { 'mechanic', 'bennys' }, gangs = {}, label = 'Mechanic', minGrade = 0 }, -- Gang examples (uncomment to use) -- ['50.0'] = { -- jobs = {}, -- gangs = { 'ballas', 'vagos' }, -- label = 'Gang Channel', -- minGrade = 0 -- }, } -- ============================================ -- RADIO EFFECTS -- ============================================ Config.Effects = { -- Click sound when talking on radio enableClickSound = { volume = 0.15, -- 0.0 - 1.0 self = true, -- enable click sound when you talk other = true -- enable click sound when other talk }, -- Connect/Disconnect sound enableConnectSound = { volume = 0.1, -- 0.0 - 1.0 self = true, -- Enable sound when player connects to radio himself other = true -- Enable sound when other players connect to player's radio }, enableDisconnectSound = { volume = 0.1, -- 0.0 - 1.0 self = true, -- Enable sound when player disconnects from radio other = true -- Enable sound when other players disconnect from player's radio } } -- ============================================ -- PERMISSIONS -- ============================================ Config.Permissions = { -- Ace permission to bypass all restrictions adminBypass = 'prism_radio.admin', -- Ace permission to manage channels manageChannels = 'prism_radio.manage' } -- Framework detection ('auto', 'qb-core', 'esx', 'qbx', 'standalone') Config.Framework = 'auto' -- Inventory detection ('auto', 'ox_inventory', 'qs-inventory') Config.Inventory = "auto" -- Debug mode Config.Debug = true
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